搜索资源列表
openGl-draw-a-straight-line
- openGl实现的DDA,中点和Bresenham算法画直线-openGl , DDA, the midpoint Bresenham algorithm and draw a straight line
OpenGL
- 本代码通过OpenGL库,绘制了一个机器人,其中算法运用了,中点画线,中点画圆和中点画椭圆等。-The code via OpenGL library, draw a robot, which algorithm to use, and the dotted line, the midpoint Circle and the stippling ellipse.
OpenGL-ball
- 采用C++和C实现subdivide 算法-Subdivide algorithm is realized by using C++ and C
RayCasting-opengl
- opengl实现的体绘制算法 光线投射算法,本程序提供了数据生成接口,以及已经生成好的测试数据。-opengl achieve volume rendering algorithms- ray-casting algorithm, this program provides data generation interface, and have generated good test data.
openGL
- OpenGL实现三角形,圆形,线条,椭圆的绘制算法- OpenGL implementation triangle, circle, line, ellipse drawing algorithm. . . . .
地球太阳自转模型
- 地球绕太阳公转OpenGL模型,用于学习合作,谢谢!
opengl_Bresenham
- 这是opengl的入门级代码,使用Bresenham算法绘制直线和圆形,供初学者参考。(This is the entrygl entry code, using Bresenham algorithm to draw a straight line and round, for beginners reference.)
ISODATA
- ISODATA聚类算法,使用C++代码来实现,对Haberman的生存数据数据进行聚类, 改变初始参数观察结果变化,然后使用OPENGL将聚类结果可视化输出,最后对结果加以分析。(According to the basic idea of ISODATA algorithm flow chart of ISODATA algorithm, and implemented using C++ code, clustered survival data on Haberman data, chan
Maze_101002
- Maze_101002 迷宫生成算法。。。。。(Maze sheng cheng suan fa)
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
line
- 绘制直线,用过使用中点画线算法等直线绘制算法绘制多条直线(Draw lines, with the use of midpoint line drawing algorithm and other straight line rendering algorithm to draw a number of straight lines)
ConsoleApplication
- PDD划线算法,运用了计算机图形学的课本,来自己写的一个小程序,小算法,希望大家不要嘲笑。(PDD scribing algorithm, the use of computer graphics textbooks, to write a small program, small algorithm, I hope you don't laugh at.)
maze
- 通过把一个格子图中的一些边删除后生成迷宫图形.下图左边是一个5X5格子图, 有边是生成的一个迷宫图.给定一个MXN的格子图,请用种子填充算法生成一个迷宫图形(By removing some edges of a grid graph, we can create maze graphs. The left side is a 5X5 grid graph, with edges generating a labyrinth diagram. Given a MXN grid graph, pl
code
- 用Bresenham画线算法实现水平、垂直、斜率大于1、斜率小于1、斜率为正、斜率为负等各种情况(不能直接调用OpenGL画线函数)。(Using Bresenham line drawing algorithm to achieve horizontal, vertical, slope greater than 1, slope is less than 1, slope is positive, slope is negative, and so on, and can not direc
RobotFootBallGame
- 是一个基于OpenGL,机器人在3D房间场景内踢足球的游戏,算法复杂。(It's a game based on OpenGL, a robot playing football in a 3D room scene, and the algorithm is complex.)
TestRayTracing
- 简单的光线跟踪算法测试,底层基于OpenGL实现(A simple ray-tracing demo)
Flow-Field-PathFinding-master
- 基于OpenGL 的用C++实现的多人寻路流场算法(OpenGL based multiplayer routing flow field algorithm implemented by C++)
LB直线
- 计算机课程,数字图像LB直线算法,opengl(LB linear algorithm for digital image, OpenGL)
光线跟踪 Ray_Trace
- 简单的光线跟踪算法,亲测VC++6.0可以用,需自行配置opengl环境。(Simple ray tracing algorithm, pro VC++6.0 can be used, the need to configure the OpenGL environment.)
Wke浏览器控件windowless版本
- openGL动态库在开源那我抗酸剂绿色空间空间看是算法艾未未发烧(openGL is the best of mini source and the best in)